Welcome to the Darkness and Flame: The Dark Side WalkthroughNobody comes back from the Dark Side unchanged, but it's the only way to re-light the fading flame.Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we're pretty sure you'll find what you're looking for here.This document contains a complete Darkness and Flame: The Dark Side game walkthrough featuring annotated screenshots from actual gameplay!We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!This walkthrough was created by prpldva, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
Walkthrough Menu
- General Tips
- Chapter 1: Cave Settlement
- Chapter 2: Canyon
- Chapter 3: Cave
- Chapter 4: Cliffs
- Chapter 5: Black Lake
- Chapter 6: Destroyed Settlement
General Tips
- This is the official guide for Darkness and Flame: The Dark Side.
- This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. This guide will not show HOP solutions. It will identify the location of the HOP and the inventory item acquired.
- This guide will show solutions for non-random puzzles. Please read the in-game instructions for each puzzle.
- In this game, you will sometimes have to select the new scene to trigger dialog, cut-scenes, or tasks prior to interacting with the scene.
Chapter 1: Cave Settlement
- Take BREAD (A).
- Take WIRE (B).
- Use WIRE; take A PAIR OF NIPPERS and PACKAGE (C).
- A PAIR OF NIPPERS on PACKAGE; take KNIFE.
- Use KNIFE (D).
- Go forward.
- Use KNIFE; earn CLOTH. Use KNIFE; earn ROPE (E).
- Use BREAD and CLOTH; take 1/2 ICE AXE (F).
- Walk down.
- Use ROPE (G).
- Play HOP; earn 2/2 ICE AXE (H).
- Go forward.
- Use 2 ICE AXES (I).
- Select 1-8 (J).
- Talk; earn MAGNET (K).
- Place; drag MAGNET; earn BLUNT SCISSORS (L).
- Use BLUNT SCISSORS; earn SCISSORS FOR THE FLEECE. Take BASKET and WRENCH (M).
- Take FISH FOOD. Use BASKET and SCISSORS FOR THE FLEECE; earn FLEECE (N).
- Give FLEECE; earn MEDALLION (O).
- Take LOTUS FIGURINE (P).
- Walk down 2x.
- Use WRENCH; take PIPE and VALVE (Q).
- Go forward 2x.
- Use MEDALLION; select (R).
- Select 1-5 (T).
- Go forward.
- Select (A).
- Use A PAIR OF NIPPERS; earn CHAIN (B).
- Take FISH FIGURINE (C).
- Use FISH FOOD and CHAIN; earn KEY (D).
- Use KEY (E).
- Go forward.
- Play HOP; earn FIREPLACE MATCHES (F).
- Take BIRD FIGURINE (G).
- Walk down 2x; go left.
- Use FIREPLACE MATCHES (H).
- Use KNIFE; take TIGER FIGURINE (I).
- Use A PAIR OF NIPPERS; take MECHANISM PART (J).
- Remove rocks; take 1/3 MEDALLION WITH AN EAGLE (K).
- Walk down and forward.
- Place BIRD FIGURINE, FISH FIGURINE, LOTUS FIGURINE, and TIGER FIGURINE; take TILE WITH SYMBOL (L).
- Select (M).
- Place TILE WITH SYMBOL.
- Select symbol pairs 1-9.
- Take EMERALDS and ELEVATOR HANDLE (N).
- Walk down and left.
- Use ELEVATOR HANDLE (P).
- Take TWEEZERS; place MECHANISM PART (Q).
- Walk down 2x.
- Use TWEEZERS; earn KEY (R).
- Go forward; left.
- Use KEY; take LEVER (A).
- Place; select LEVER (B).
Chapter 2: Canyon
- Take LONG STICK (C).
- Take BLADE OF THE SHOVEL (D).
- LONG STICK on BLADE OF THE SHOVEL; use KNIFE. Assemble; take SHOVEL.
- Use SHOVEL; take BUCKET WITH SAND (E).
- Use BUCKET WITH SAND; take GLASS TUBE (F).
- Go forward.
- Talk (@).
- Use (G-H); take CHARCOAL (I).
- Take BAG and NAIL SCISSORS (J).
- Walk down; go right.
- Place PIPE and VALVE; select valve; take STATUE OF A LLAMA and SNAKE'S SKULL (K).
- Walk down 3x.
- Place STATUE OF A LLAMA; select (L).
- Select N-M-Nx2-Mx4-Nx3-Mx2-N-Mx2-N-M-N.
- Take BRUSH (O).
- Go forward 2x.
- Talk; earn LIST OF INGREDIENTS (P).
- Use NAIL SCISSORS; take KEY (Q).
- Use KEY; take JAR and FAN (R).
- Use FAN; take PAPER BAG (S).
- Use KNIFE; earn CHERRY BLOSSOM (T).
- Walk down 2x.
- Use PAPER BAG and KNIFE; earn POLLEN OF STINGING GRASS (A).
- Return to Temporary Camp.
- Use GLASS TUBE and JAR; earn CACTUS JUICE (B).
- CACTUS JUICE, SNAKE'S SKULL, CHERRY BLOSSOM, and POLLEN OF STINGING GRASS on LIST OF INGREDIENTS; earn INGREDIENTS.
- Walk down 3x; go forward 2x.
- Give INGREDIENTS; earn DRAGON STATUE (C).
- Walk down.
- Select (D).
- Place DRAGON STATUE (G).
- Select F-E-H-Ix3-Gx2-F-E-H-G-F-Ex2-G-F.
- Ex3-F-Gx2-H-I-H-I-G-H-I-H-Gx3-H-Gx3.
- Go left.
- Take RECIPE WITH A TARNISHED PICTURE and TEA LEAVES (J).
- Walk down; go forward.
- Place RECIPE WITH A TARNISHED PICTURE (K).
- Remove lid; use TEA LEAVES (L); select lid (M).
- Use (L-K); take RECIPE.
- Walk down; go left.
- Place RECIPE (A).
- Use (B-C)-(D-C).
- Use (E-F)-(G-F)-(F-C).
- Use (H-C)-(I-C)-(J-C).
- Remove cork (K); use (K-C).
- Use (L-C).
- Select (M).
- Use (K-C); replace cork; take MEDICINE.
- Walk down and left; go forward 2x.
- Use MEDICINE; earn MEDALLION (N).
- MEDALLION on BAG; take SHEET OF PAPER. Open album; take PIN.
- Walk down.
- Use BRUSH; select (O).
- Use SHEET OF PAPER and CHARCOAL; earn PATTERN DRAWING (P).
- Go right.
- Use PIN; take MACHETE (Q).
- Use MACHETE; take BUTTONS (R).
- Select (S).
- Place BUTTONS and PATTERN DRAWING.
- Select Ax2-Dx2-H-F-Hx2-I-G-I-J-G-Hx2-J-I-J-I.
- Select (K); go (L).
- Open; go (M).
- Take VALVE (N); go (O).
- Place VALVE (P); go right.
- Take CHISEL (Q); go right.
- Use CHISEL; earn CRYSTAL (R).
- Walk down.
- Use CRYSTAL (S); go left.
- Go (T).
- Take BOARDS (A); walk down.
- Place BOARDS (B); go (C).
- Select; go left (D).
- Take LONG STICK (E).
- Use LONG STICK; go right (F).
- Go (G).
- Take GRAPPLING HOOK (H); walk down.
- Use GRAPPLING HOOK (I).
Chapter 3: Cave
- Use KNIFE; earn BOOMERANG (J).
- Select (1-8).
- Take LENS and 1/5 FISH FIGURINE (K).
- Go right.
- Take BRICK (L).
- Take 2/5 FISH FIGURINE (M).
- Use BOOMERANG (N).
- Take BROOM; place and select LENS (O).
- Select (P).
- Solution (Q).
- Go forward.
- Talk; earn 3/5 FISH FIGURINE (A).
- Use KNIFE; take STRONG TAPE and POKER (B).
- Take 4/5 FISH FIGURINE (C).
- Use BROOM; earn HANDLE (D).
- Use HANDLE and POKER earn 5/5 FISH FIGURINE and COIN (E).
- Take MUG (F).
- Use COIN; take WEIGHT (G).
- Walk down.
- Select (H).
- Place 5 FISH FIGURINES.
- Solution (I).
- Take CHAIN and UNUSUAL KEY (J).
- Walk down.
- Use MUG; earn COIN (K).
- Go right, forward.
- Use COIN; take BLADE OF A PADDLE (L).
- Use BRICK; place BLADE OF A PADDLE and STRONG TAPE; take PADDLE (M).
- Walk down.
- Place PADDLE (N).
- Use UNUSUAL KEY; take 1/3 WOODEN LEAF; touch the stone (O).
- Go right.
- Use WEIGHT; take 1/3 FIGURINE OF A PIGEON and 2/3 MEDALLION WITH AN EAGLE (P).
- Go right.
- Take LONG PIPE (Q).
- Take 2/3 FIGURINE OF A PIGEON (R).
- Use LONG PIPE; take BRUSH (S).
- Walk down; go left 2x.
- Take 3/3 FIGURINE OF A PIGEON (A).
- Walk down.
- Place 3 FIGURINES OF A PIGEON (B).
- Select binoculars; take 3/3 MEDALLION WITH AN EAGLE (C).
- Walk down 5x.
- Remove rug; select (D).
- Place 3 MEDALLIONS WITH AN EAGLE (E).
- Solution (M-J)-(R-M)-(K-Q)-(F-N)-(J-F)-(M-I).
- (H-G)-(Q-R)-(N-M)-(P-O)-(I-P)-(G-K)-(O-H).
- Take TILE WITH SYMBOLS, CARABINER, and SCREWDRIVER (S).
- Go right, forward, and right 2x.
- Remove debris; use CARABINER and CHAIN (A).
- Take SHOVEL (B).
- Go right.
- Use KNIFE and SHOVEL; take 1/4 KEYS and 2/3 WOODEN LEAF (C).
- Use SCREWDRIVER; earn ROAD SIGN (D).
- Walk down; go left 2x.
- Use ROAD SIGN (E).
- Play HOP; earn 3/3 WOODEN LEAF (F).
- Place TILE WITH SYMBOLS; select 1-4; take TOPAZES (G).
- Walk down 2x.
- Select (H).
- Use BRUSH; place 3 WOODEN LEAVES.
- Select J-N-Lx3.
- Slide (O) 1 space left.
- Select J-N-Lx2-J-Nx3-L-I-J-I-Jx2-L.
- Slide (O) 1 space right; select M.
- Take 2/4 KEYS; earn 3/4 KEYS.
- Go right.
Chapter 4: Cliffs
- Play HOP (P).
- Go forward.
- Take PICKAXE (Q).
- Take STEPS; use PICKAXE; take COIN and BOX (R).
- Place; select STEPS (S).
- Take 1/3 METAL FEATHER (T).
- Use BOX and KNIFE; earn TAR (U).
- Walk down 3x; go forward.
- Use COIN; take SLINGSHOT and PINCH-BAR (V).
- Walk down 4x; go forward.
- Use SLINGSHOT; earn FEATHER and KEY (A).
- Walk down and right.
- Use PINCH-BAR and KEY; take DYNAMITE (B).
- Go forward and right 4x.
- Place DYNAMITE (C).
- Select (D).
- Go forward.
- Take WATERING CAN (E).
- Go forward.
- Take SICKLE (F).
- Take TOOTHPICK (G).
- Use SICKLE; take FIGURINE OF A FLOWER (H).
- Place FIGURINE OF A FLOWER (I).
- Go right.
- Talk; earn 4/4 KEYS (J).
- Play HOP; earn KEY (K).
- Walk down.
- Use KEY (L).
- Go forward.
- Talk; earn LIST (M).
- Read LIST.
- Open door; take EMPTY JAR; use WATERING CAN (N).
- Take 2/3 METAL FEATHER (O).
- Use KNIFE; take NET (P).
- Walk down 2x.
- Use TOOTHPICK; take CLIP (A).
- Go forward, right.
- Use CLIP; take 1/6 MASK and RUBIES (B).
- Walk down 4x.
- Place EMERALDS (C), TOPAZES (D), and RUBIES (E); take 3/3 METAL FEATHER (F).
- Go forward 2x.
- Move vines (G).
- Select (H).
- Use 3 METAL FEATHERS and SCREWDRIVER.
- Select (I).
- Select (1-7).
- Take HAIRPIN (J).
- Walk down 3x; go left 2x.
- Use 4 KEYS (K).
- Go forward.
- Use HAIRPIN; earn LETTERS (L).
- Return to Laboratory.
- Place LETTERS; take ACID and CAPSULE (M).
- Return to Graveyard.
- Use ACID; take KEY, 2/6 MASK, and A DARK BEING'S HAIR (N).
- Return to Laboratory.
- Use KEY; take 3/6 MASK, RUBBER BULB, and RAG (O).
- Walk down.
- Use RAG (P).
- Enter 2-5-3 (Q).
- Take RAKE and 4/6 MASK (R).
- Walk down 2x.
- Use RAKE; take CLAMP and PIPE (S).
- PIPE on RUBBER BULB.
- Go forward.
- Use RUBBER BULB; earn FLOWER JUICE (T).
- Walk down 10x.
- Use EMPTY JAR and NET; earn DESERT FIREFLIES (U).
- Return to Laboratory.
- Use DESERT FIREFLIES and KNIFE; earn BUD (V).
- CAPSULE, A DARK BEING'S HAIR, FLOWER JUICE, and BUD on LIST; earn INGREDIENTS.
- Select (W).
- Place INGREDIENTS.
- (A-B); select.
- (C-D)-(B-E)-(F-E)-(G-E).
- Select H-I-J.
- Select; take capsules (K).
Chapter 5: Black Lake
- Take AXE (L).
- Take LONG STICK (M).
- Use CLAMP; take STONE TILE (N).
- Walk down.
- Use AXE; take 5/6 MASK, KEY, and CHEST (O).
- Walk down 3x; go forward 3x.
- Use KEY (P).
- Play HOP; earn 6/6 MASK (Q).
- Go forward, right.
- Place 6 MASKS; solution (R).
- Take FIGURINE OF A TREE (S).
- Return to Graveyard.
- Place STONE TILE.
- Select 1-21 (U).
- Go forward.
- Place FIGURINE OF A TREE; take RUBBER GLOVE and HAMMER (A).
- Use HAMMER; earn BOARDS (B).
- Play HOP; earn NAILS (C).
- Go forward.
- Use HAIRPIN; earn 1/3 WOODEN PART (D).
- Walk down 7x.
- Use RUBBER GLOVE; earn ELECTRIC FISH (E).
- Go right 2x; go left.
- Use ELECTRIC FISH; earn CAGE WITH BAIT (F).
- Walk down.
- Use CAGE WITH BAIT; take BRACELET (G).
- Walk left 2x, go forward 3x.
- Place BRACELET; take KEY (H).
- Walk down.
- Use KEY; take SCOOP (I).
- Open book; take DRAWING and PUZZLE PIECES (J).
- PUZZLE PIECES on CHEST; solution (K). Take LEVER.
- Place DRAWING; select 1-6.
- Take SPEARHEAD (L).
- SPEARHEAD on LONG STICK; earn ARROW.
- Walk down; go right.
- Use SCOOP; earn PEARL (M).
- Walk down; go forward 2x.
- Place PEARL (N); solution (O).
- Take PART OF THE LAYOUT (P).
- Go to Hunter's House.
- Use LEVER; take JACK (Q).
- Go to Black Lake.
- Place and select JACK; place BOARDS and NAILS; use HAMMER. Place ARROW (R).
- Go forward.
Chapter 6: Destroyed Settlement
- Use HAMMER; take OIL and CLOTH (A).
- Go forward.
- Take WHIP (B).
- Take KNITTING NEEDLE (C).
- Use branch on flame; earn TORCH (D).
- Read paper; take STONE SYMBOL (E).
- Use OIL and TORCH (F).
- Use STONE SYMBOL (G).
- Walk down 2x.
- Use WHIP; take ARROW (H).
- Walk down.
- Use KNITTING NEEDLE; take INK (I).
- Walk down.
- Use ARROW; earn DIAMOND (J).
- Go forward, right, and forward.
- Use CLOTH, INK, FEATHER, and KNIFE; earn TEMPLATES OF THE MISSING FRAGMENTS OF THE GLASS WINDOW (K).
- Use TEMPLATES OF THE MISSING FRAGMENTS OF THE GLASS WINDOW and DIAMOND; take BLUE FRAGMENT OF THE GLASS WINDOW, YELLOW FRAGMENT OF THE GLASS WINDOW, and PURPLE FRAGMENT OF THE GLASS WINDOW (L).
- Place BLUE FRAGMENT OF THE GLASS WINDOW, YELLOW FRAGMENT OF THE GLASS WINDOW, and PURPLE FRAGMENT OF THE GLASS WINDOW; take HANDLE (M).
- Remove beams; use HANDLE (N).
- Go left.
- Use TAR; restore mirror (O).
- Open chest; use KNIFE; take STONE HEAD (P).
- Remove cover; select (Q).
- Place PART OF THE LAYOUT (A).
- Restore 9 items.
- Earn HOOK.
- Return to Precipice.
- Use HOOK; earn RING (B).
- Walk down 2x; go right, forward, and left.
- Place RING; move along path (C).
- Select (D).
- Solution (E).
- Take LEVER; read note (F).
- Walk down; go forward.
- Use LEVER (G).
- Go forward.
- Talk (H).
- Go forward.
- Take HAMMER (I).
- Walk down.
- Use HAMMER; open door (J).
- Take BROOM, SIEVE, ROPE WITH HOOK; Use KNIFE; take PIECE OF MEAT (K).
- Go forward.
- Use PIECE OF MEAT (L).
- Place STONE HEAD (M).
- Use SIEVE; earn 2/3 WOODEN PART (N).
- Open; play HOP; earn 3/3 WOODEN PART (O).
- Walk down 3x; go left.
- Place 3 WOODEN PARTS.
- Select Q-R-T-U-P-V-S.
- Rotate discs into place (W).
- Play HOP; take SOPORIFIC GAS (X).
- Walk down; go forward 2x.
- Talk (Y).
- Go forward.
- Use SOPORIFIC GAS (Z).
- Go forward.
- Use ROPE WITH HOOK (A).
- Select (B-C).
- Take FIGURINE IN THE SHAPE OF A DOG'S FOOTMARK (D).
- Walk down.
- Place FIGURINE IN THE SHAPE OF A DOG'S FOOTMARK; take KEY (E).
- Walk down.
- Use BROOM; use candle on fire; earn CANDLE (F).
- Use KNIFE; select (H).
- Open; place CANDLE (I).
- Use KEY; take TILE (J).
- Go forward 2x.
- Select (K).
- Place TILE (L).
- Make moves 1-22.
- Continue with moves 23-40 (M).
- Congratulations! You have completed Darkness and Flame: The Dark Side!
Created at: 2018-04-29